Co-op extraction scavenger hunt · 1–4 players

Alcurio

Fill the quota. Survive the night. Extract together — or not at all.

Steam page coming soon Join the playtest

PC (Steam first) · Keyboard & Mouse + Controller

Alcurio is a co-op extraction scavenger hunt for 1–4 players. You and your friends are peaceful sorcerers exploring strange worlds to gather Arcana — split up, signal each other with scarce comm-spells, fill the day's shared quota at the town-square cauldron, then pull off a clutch group extraction. Together, or lose it all.

See a hunt in action

Trailer coming soon

How it plays

Gather. Signal. Extract — together.

Communication = Power

Comm-spells are scarce and consumable. A well-timed broadcast can save the run — or doom it.

Team Interdependence

Nobody extracts alone. Rescue downed teammates, carry them home, and leave together — or not at all.

Short, streamable runs

12–25 minute hunts with a frantic 60–180s extraction window. Built for one-more-round nights and clips.

Procedural worlds, persistent you

Every day reshuffles the map, loot, and hazards — while your cosmetics and codex carry forward.

From the marshlands

Screenshot 1 coming soon
Screenshot 2 coming soon
Screenshot 3 coming soon
Screenshot 4 coming soon
Screenshot 5 coming soon
Screenshot 6 coming soon

Get into the playtest

We're opening Alcurio to testers soon. Drop your email and we'll bring you in.

We'll only email you about playtests — no spam. Privacy.

Survive the night with your friends.

Wishlist Alcurio on Steam and be there when the first hunt drops.

Steam page coming soon

Questions, answered

How many players? +

1–4. Solo is playable, but Alcurio is built for co-op — you can't extract without your whole team present.

What platforms? +

PC first, via Steam, with full keyboard & mouse and controller support. More platforms TBD.

How much does it cost? When does it release? +

Pricing and release timing are still being finalized. Wishlist and join the playtest to be first to know.

Is there combat? +

You're explorer-gatherers, not fighters. The danger is the world itself — wildlife, hazards, the night, and the clock.